Friday, May 15, 2009

Layer Animation Approach

One of the 12 principles of Animation is "straight ahead and pose to pose". Well, there´s also layer animation which is kind of straight ahead. Many Animators, myself included, like and talk about pose to pose in 3D Animation, but the layer Approach can be useful and here is one example in detail. When I had to animate these scenes I decided to do it in layers. Of course, being a fish with no hips and legs makes this project the ideal opportunity to try the layer approach.



Layer Approach in 3D Animation 02 from Marcos Piolla on Vimeo.

Tuesday, May 12, 2009

Woody Woodpecker

I did this one some time ago. I had to make a Woody Woodpecker animation for a comedy show.

I did the scene in 2D, but they didn´t have time to get permissions, so I had to do it again and change the overall design to avoid copyright issues.

I had already modeled Woody in 3D on my spare time and decided to do the same scene in Lightwave. Then I´ve changed the model shape and colors and rendered the generic woodpecker.

Woody, however, is such a charismatic character that I decided to render the scene with the original one from 1947.

My shading and render knowledge are very limited, even in Lightwave, so Alexandre "Thunndro" Areal imported the model and point cache to render in Mental Ray.

As far as I know I am the only Animator that had the pleasure of animating Woody both in 2D and in 3D on the same week. And they pay me for doing it!!!!

Te 2D is on twos and the 3D, as usual, on ones. The one thing I miss from 2D is that we can control the motion blur...

Here´s some screenshots and the final render from Mental Ray.













Woody Woodpecker from Marcos Piolla on Vimeo.